In the captivating world of Divinity Original Sin 2, one quest that poses a real challenge to gamers is the "Lady o'War." This mission tests players' skills and wit as they are tasked with moving the ship, Lady Vengeance. This guide will provide a comprehensive walk-through to overcome how to get the ship moving divinity 2.

 

How to Get the Ship Moving Divinity 2

Starting the Quest: Meeting Malady

Your quest begins when you meet a character named Malady. She will task you with the mission of getting the ship moving. This seemingly straightforward task can be quite complex, involving gathering specific items and solving various puzzles throughout the ship. To complete this task, you must exercise your problem-solving abilities and make strategic decisions.

 

The Key to Success: The Pet Pal Skill

The first step in your journey is to board the ship. If your character has the Pet Pal skill, you're in luck! This skill allows you to communicate with animals, which can provide helpful hints throughout the game. Once onboard, you'll find a rat. Engage in a conversation with the rat, and it will reveal that the ship can be controlled by singing songs. This information is crucial for your quest.

 

A Step Further: Discovering the Strange Gem

As you explore the ship, you will encounter an unconscious Bishop Alexander. Upon inspecting him, you will discover a black gem around his neck. You must persuade the nearby Magister Renly to let you take it, or you can forcefully take it by killing her. Either way, obtaining the Strange Gem is essential for your quest.

 

Unlocking the Door: The Password Puzzle

Once you have the Strange Gem, proceed to the Starboard Stateroom Door. Here comes a puzzle that you need to solve. Try to open the door by admitting you've forgotten the passcode and ask for a clue. You should find a journal on the corpse; within that journal, you'll find the password you need. Alternatively, the password "Fortitude" can open the door.

 

Exploring Dallis' Room: Finding the Ship Figurine

Behind the door is Dallis' desk, where you'll encounter various items to loot and meet Tarquin for the first time. You can choose to leave him or kill him. However, consider your actions wisely, as this NPC could prove beneficial later in the game.

 

On Dallis' desk, you'll find a ship figurine. Interact with the figurine and sing to it. You'll be given two options: free or subjugate the ship. Regardless of your choice, you'll have to face Dallis' men in a battle. This battle serves as a distraction, allowing Malady to cast her spell and teleport you to the Hall of Echoes, effectively getting the ship moving.

 

How to Get the Ship Moving Divinity 2: Completing the Quest: The Final Battle

The final stage of this quest involves a fight. This battle gives Malady enough time to cast her spell, which teleports you to the Hall of Echoes and moves the ship. Be aware that any character not in your party during this fight will die and remain dead for the rest of the game. Therefore, choose your allies wisely.

 

Conclusion:

Congratulations! You have learned How to Get the Ship Moving Divinity 2 completed the Lady o'War quest and managed to get the ship, Lady Vengeance, moving. This journey requires problem-solving skills, strategic decision-making, and a bit of luck.


emily mark

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